Compact Electric Furnace Factorio
Compact Electric Furnace Factorio. It occupies a 3×3 area instead of a 2×2 area. What this does is makes it such that the new belt will hold the product in it until it sees the gap.
For furnaces with speed 1 modules: In order to craft the electric furnace the following materials are required: Ore and coal are input on the belts on the bottom right.
It will smelt 15 ore per second or one full yellow belt into plates.
1 year, 4 months ago. In order to craft the electric furnace the following materials are required: 46 furnaces (two removed and replaced with substations) 72% tiles occupied with furnaces [edit corrected from 75, i forgot to subtract the substations) 95% tiles occupied with directly necessary buildings (ie. If you need more furnaces, just place them in a separate row with another iron input.
New research to unlock the higher tiers of electric furnace is also added. Place the first row of smelters. Filling a blue belt with beacons like this needs 12.4 furnaces, or 6.2 per side. It occupies a 3×3 area instead of a 2×2 area.
This makes them a key building for development and automation. This design uses two columns of furnaces: Furnaces with module slots are affected by beacons. Place the first row of smelters.
Just connect them together and you can get ton of smelting job done :) credit : Leave a 1 tile space, then place an output belt going in the direction of your planned main bus. 465 favorites ☢️ compact 480mw 48x48 tile nuclear reactor. Furnaces, ubelts, inserters) 96% counting substations.
48 furnaces or 8 placements of the blueprint. The feeding belts are going to go around the outside of the furnaces. Input goes in the middle, output goes on the side belts. These 2 will feed out to a brand new belt and that belt will feed back into the main belt.
48 furnaces or 8 placements of the blueprint. 48 furnaces or 8 placements of the blueprint. This design is easilly upgradeable to double the capacity to 30/s once red belts and steel furnaces are available furnace endgame customizeable block Belts (balancers, crossings), inserters, chests, furnaces, assembling devices.
1 year, 4 months ago. For furnaces with speed 2: Leave a 1 tile space, then place an output belt going in the direction of your planned main bus. Place the first row of smelters.
Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler. Furnaces with module slots are affected by beacons. Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler. 46 furnaces (two removed and replaced with substations) 72% tiles occupied with furnaces [edit corrected from 75, i forgot to subtract the substations) 95% tiles occupied with directly necessary buildings (ie.
0.15] 434 favorites vanilla production blocks The electric furnace is the third and last tier of furnace. 24 on each side of a central output belt. 48 furnaces or 8 placements of the blueprint.